了一次或者很多次吗?
你意志,就找不到这个游戏了。
去哪里玩
视频和照片
健忘症:重生
社会评论
它是什么?
健忘症:重生是下一个引起恐惧的章失忆生存恐怖系列。醒来在一架飞机的残骸在阿尔及利亚的沙漠,特里Tasi指数不记得发生了什么或者她的伤口。害怕和孤独,她生存的本能驱使。试图拼凑她失去记忆,Tasi指数迅速的世界开始解开她发现古代遗迹和超自然威胁的迹象。穿越阴影和被嗜血的食尸鬼,她必须学会控制自己的恐惧或失去控制自己和她的理智。她失踪的真相曝光,记忆Tasi指数能够逃避的恐惧萦绕她的每一个动作吗?还是恐怖消耗她,让她在黑暗中瘫痪和委托的命运比死亡更糟糕吗?
这是什么好吗?
其标题相反,本系列游戏很难忘记,因为它利用了观众的恐惧几乎原始的水平。现在,经过一些副产品,系列回来了,可怕的荣耀与失忆:重生。设置事件后的第一场比赛,重生正是续集。需要的关键要素和改善几乎在每一个方式。从开放的时刻,重生的感觉更大范围和更多的感情色彩。阿尔及利亚沙漠设置提供了各种各样的环境。而签名幽闭走廊和阴影都始终存在,也有明亮的时候,开放区域与充满活力的色彩。这个游戏有一个新的关注细节,把玩家深入体验。例如,它几乎是迷人看作为一个火柴慢慢燃烧到Tasi指数的指尖,看木头旋度和火焰的光闪烁的最后生命的喘息声。
重生的理智元素带回原来的游戏,虽然更恰当地称之为“恐惧”。As Tasi's forced to move through dark shadows, stumble across scattered corpses and other visceral scenes of violence, or hide from the bloodthirsty ghouls hunting her, her level of fear rises. Players see this expressed when her vision begins to blur and lose focus, and she begins to hear strange noises scratching in her head. Without careful moderation, Tasi's fear can take over, causing her to panic and even fly into a rage, injuring herself or even causing her death. There are a few ways to ease these fears, including one that dives deep into spoiler territory, but reminds players that Tasi is fighting for more than her own survival. The way the game handles the struggle to cope with paralyzing fear and still overcome obstacles is fantastic. It's also a key part of the storytelling, which keeps players' interests as the plot as Tasi's past comes to light along with her connection to the ancient evil that stalks her. Amnesia: Rebirth is inviting, but it's an invitation that should come with a warning. Because what lies ahead is horror on both a psychological and visceral scale that's sure to fuel nightmares.
和你的孩子谈谈……
家庭可以谈论面对恐惧。有什么东西吓到你,有什么办法应对这些担忧吗?一定程度的恐惧如何帮助甚至招待我们?是什么方式,压倒性的恐惧会疼吗?
为什么害怕有时有趣?多少钱太多可怕的意象在年轻观众吗?
游戏细节
我们错过了一些多样性吗?
研究表明孩子们的健康的自尊心之间的连接和媒体积极描述。这就是为什么我们已经添加了一个新的“多元表征”一节我们的评论,将推出一个正在进行的基础。你可以帮助我们帮助孩子们表明多样性更新。