父母的指导

2:命运抛弃

通过乍得Sapieha,2022世界杯16强预测常识媒体评论家

13岁或以上

科幻射击游戏增加了更多的合作活动的新内容。

游戏 PlayStation 4,窗户,Xbox一 2018年
2:命运抛弃海报形象

了一次或者很多次吗?

你意志,就找不到这个游戏了。

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Destiny 2, which is required to play.

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社会评论

10岁+

基于1家长检查

10岁+

改善核心游戏也有不利的方面。

游戏的基本都是充实在我的其他命运2评论之前。什么这一扩张的特许经营尝试它向前移动是一个深思熟虑的故事的单人战役的最后真正值得做。唯一的剧透我就给是有7中“小老板”后你将会在你的任务,这是一个很好的改变过去的短暂的活动。这是一个很好的联系。除了这个,事情变得固执己见的社区中。“磨”是在注入燃料罕见但需要“散装”mastercores是必不可少的一次简单的流程做的无用功的一次简单的升级系统。这似乎是实现来弥补缺少的技能树的命运2综合拉长。引入了很多单调和下降率最好的武器是拒绝,而不是购买的供应商如Xur以前。一些球员说他们喜欢这个新系统慢了下来,其他人觉得沮丧和太耗费时间,其中有许多证明进步触及墙或项目始终低于当前charecter水平下降。有两个足够的新领域探索和“赏金”回到游戏向前移动,将你所做的大部分与“强大的”水平齿轮作为奖励。 these will be repetitious in nature and send you back through the same story missions and strikes as well as Player Verses Player "Crucible" and world exploration details. To top it all off you will need to be 560 light, attained through the aforementioned grinding process, to do the new raid. There are, once again, very familiar enemies and twists on old concepts like "cleansing", relics that shoot stuff and plates that require some expert standing upon all accompanied by the redundant waves and waves of ads (additional enemies that constantly respawn). This time , however, the complexity has been ramped up throughout and the mechanics are a bit more complicated. The "Last Wish" raid has already been touted as the hardest and most complex raid to date. So if that sounds enticing to you, this one is all about THAT. If that sounds daunting, well, then it rightfully should. Because teams that used to get first week clears are STILL struggling with it a few weeks in. My personal complaint is that the basic 'new' enemies don't really feel new, they are old concepts with just different "animations". They are 'types and shadows' of things that already exist in the game, so you won't be changing any of your current strategies or being forced to do anything you haven't been doing all along. This feeling spills over to the raid as well which doesn't look different enough with more of the samey type concepts and a light level that it extremely time consuming to attain. And to me, without actual skill trees to constitute the grind and a daunting amount of rare items to attain just to progress, all based on slot machine style random loot, it seems a bit stale compared to where the original Destiny thrived with the Taken King expansion and truly NEW ideas. Alot of fun has been replaced with 'busywork' instead of meaning and a sense of incremental progress beyond more than just a numbers game. The smooth game play and excellent mechanics are all there, but the execution is lacking . But.....like I said that's all subjective opibion, but as a Destiny player who has completed almost every raid prior multiple times, I'm kind of burnt out on even the idea of baring another cycle of tedium and repetition with yet another soft reset of 90% of my gear. My 2 cents.

这是什么好吗?

我们的评估:
父母说(1):
孩子们说(6):

如果你把许多昂贵的扩张命运及其续集有多年来,这一个将顶部附近。2:命运抛弃提供了丰富的内容,让玩家充分的理由为几个星期或几个月达到新提出的水平和权力限制,现在50和600,分别。新任务和冒险让球员在狩猎记下一系列的9个新的难忘的老板,每个人都有自己的特殊能力和战术。一个特别的任务甚至包括驾驶风格的坦克穿过成群结队蜂拥的敌人向最终目标。获得新的齿轮——令人惊讶的快速和极其强大的传奇弓,超级大国的能力,可以下班老板三分之一的健康一击奖励当时是令人满意的球员。离弃大部分玩它很安全,没有革命性的改变游戏系统或叙事方向,但成功提供更多的狂热,易上瘾的系列行动,球迷享受和期待。

可以找到一个更大的改变策略,一个新的多人游戏模式,有自己的目标的集合,赏金,奖励,融合了几种流行的元素类型的竞争模式从MOBAs(多人在线战斗竞技场)战争机器Horde-style玩。玩家的经验作为一个团队工作的同志情谊记下一波又一波的敌人以及发送AI对手的竞争刺激,有时甚至自己的球员之一——另一个团队的地图播种毁灭。快节奏,开始有点困惑,但是一旦你了解团队合作和战略的要求,它变得非常引人注目。它是其中一个命运2迄今为止最好的多人游戏模式。独自一人,策略可能并不足以证明投资2:命运抛弃,但添加的新活动,装备,超能力,和合作罢工,和你有一个非常有价值的扩张,应该满足大多数系列退伍军人。

游戏细节

我们错过了一些多样性吗?

研究表明孩子们的健康的自尊心之间的连接和媒体积极描述。这就是为什么我们已经添加了一个新的“多元表征”一节我们的评论,将推出一个正在进行的基础。你可以帮助我们帮助孩子们表明多样性更新。

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