父母的指导

超级男人战斗网络遗产收藏

通过马克·萨尔兹曼,2022世界杯16强预测常识媒体评论家

10岁+

有趣但昂贵的复古的“大男人”游戏。

箱为日本游戏公司大型艺术人战斗网络遗产收藏。它显示了图像中心的超级男人,和较小的其他角色和敌人的包围。

了一次或者很多次吗?

你意志,就找不到这个游戏了。

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社会评论

10岁+

基于1家长检查

10岁+

伟大的战斗,好的消息,校正和一头玩的游戏。

本系列我长大玩几百个小时。它上映的时候一个很独特的战斗系统(只复制了另一个主要的游戏到目前为止,从伊甸园一步),大量的内容,和不错的故事。局域网可以有点调皮,像许多年轻人一样,并不急于做作业,但有时他愿意牺牲他的生命为他的朋友,和他的netnavi Megaman.exe。一个重要的修正:主角不成为Megaman局域网。Megaman是一个完全独立的人引导通过局域网的战斗。大部分的游戏控制Megaman度过的。有大量的游戏内容。我花了数百小时的游戏在我的青年,只有100% ed战斗网络1。然而,从游戏到游戏,战斗系统和公式的核心非常相似。每个游戏添加了新的力学和战斗芯片保持新鲜的整个系列,和即将结束的系列(5和6),版本差异更显著。 Different characters show up, and while the story beats are similar, the gameplay can be dramatically affected based on which version you play. Positive content: Lan and Megaman repeatedly put themselves at risk to save others. At the end of Battle Network 1, Mega Man downloads a program that allows him to completely sync with Lan. Lan is willing to risk the chance that he will die if Megaman is deleted to save the world. Self-sacrifice is a strong recurring theme in the series, along with the willingness to do what's right even if it seems hard. Another theme is that of correcting mistakes. Many times Lan makes mistakes that he must correct, some of which had serious consequences. He is willing to go the distance to make things right. Megaman follows Lan's orders in battles and on the net, but he tries to help Lan stay on the straight and narrow. As for concerning content, there is suggestive dialogue at times, but never to an extreme. Lan is implied to have cheated on homework. Responding "Hellz yeah" to one person is required to complete Battle Network 2. In Battle Network 2, Mega Man once faces off against and deletes programs that are not necessarily evil to obtain a program he can use to save the world. In Battle Network 3, Lan trusts someone he shouldn't and makes a mistake that could have cost lives. In 4 and 5, Megaman can use battle chips called "dark chips". Upon using them outside of story requirement, he becomes corrupted; using one during a certain encounter is required to beat BN4. The more Megaman uses the chips, the more evil he becomes. In BN5, he is able to harness this "darkpower" in a way without becoming evil after a certain point in the story. In BN6, Megaman struggles to stay himself when his natural urges become affected by absorbing the data of a "Cybeast". He learns to control himself and his newfound power over time. Note: In Battle Network 6, at the Virus Battler part (5 battles that reward rare battle chips), you must change the language to Japanese by the fifth battle in order to receive a certain chip required to 100% the game. You can just compare your chip library to someone else that has the chip online, but it is recommended that you obtain the chip.

这是什么好吗?

我们的评估:
父母说:(1):
孩子说: 没有评价

那些情感连接到大型的人可能会获得更多的游戏比年轻观众不熟悉日本游戏公司的特许经营权。怀旧玩家还将享受所有的额外的超级男人战斗网络遗产收藏,如巨大的图像画廊,音乐配乐,和其他好吃的东西来纪念和庆祝。虽然有趣,但它有很多重复的游戏(在每个游戏和它们之间),在你为了收集更多的芯片,解锁新的战斗和敌人战斗。应该指出,这里有六场比赛:大型战斗网络1到6人,加上他们中的一些变异,但高额的集合。随着局域网的故事在现实生活中,以及它如何桥梁网络,大型的魅力男人战斗网络遗产收藏在于实际的战斗,需要更多的战术和战略比人们认为乍一看。当你的敌人开始破坏基于网格环境,限制你的行动和武器可以使用,你需要找出最佳的进攻和防御计划活下去,打败敌人。

虽然它可能很难在互联网上找到对手,荣誉Capcom允许多人支持,一个现代版的游戏男孩前进“链接电缆”,与他人战斗,或贸易的芯片。只是暂停任何游戏,你可以选择一个地区连接网络,公共和私人之间的游戏,休闲或排名比赛。您还可以调整规则,如一个落选的球员必须交出一个芯片。虽然有点昂贵的59美元的集合20-plus-year-old冠军,超级男人战斗网络从过去遗留的集合是一个爆炸,并将毫无疑问请长期本系列的粉丝。虽然可能无助于吸引全新的球员,这个有趣的和具有挑战性的套件的游戏肯定会留下深刻印象的选择,深度,和额外的好处。

游戏细节

我们错过了一些多样性吗?

研究表明孩子们的健康的自尊心之间的连接和媒体积极描述。这就是为什么我们已经添加了一个新的“多元表征”一节我们的评论,将推出一个正在进行的基础。你可以帮助我们帮助孩子们表明多样性更新。

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