RimWorld控制台版

游戏的审核大卫查普曼,常2022世界杯16强预测识媒体
RimWorld主机版软件包

常识说

16岁或以上
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陡峭的学习曲线仍然会创造出古怪的故事。

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我们是不是错过了什么关于多样性的东西?

研究表明,儿童健康的自尊与媒体的正面描述之间存在联系。这就是为什么我们在我们的审查中增加了一个新的“多样化陈述”部分,并将持续推出。你可以帮助我们帮助孩子们建议进行多样性更新。

多还是少?

家长们的游戏指南。

Players need to manage the needs of their growing community, planning for things like resource management, population needs, and disaster relief. While many of the scenarios thrown at players are over-the-top, they're still grounded enough to make potential solutions feel practical.

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Players are encouraged to build communities that flourish for the people. Each session is a story of survival, but also in how people can work together to overcome obstacles. On the flip side, it's also possible to watch the communities devolve into anarchy and chaos, depending on player choices and random circumstances.

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Players are given control of characters with randomized backgrounds, which exist mainly to give a narrative reason for their specific skills, strengths, and weaknesses. Outside of this, most of the character are relatively generic and more like additional resources for the player to use.

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Players can choose form a randomized mix of characters with a variety of backgrounds, genders, ethnicities, ages, etc. While this can make for a diverse cast, they're also mainly just templates that players interact with to build their communities.

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RimWorld is not a casual experience by any means. There's a complex mix of menu navigation, micromanagement of resources and people, and strategic gameplay elements to learn if you hope to keep your community from collapsing at the slightest issue. While there's an adjustable difficulty level, as well as manual controls for the passage of time, it's still a steep learning curve requiring a lot of patience.

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While the game's art style is simple and cartoonish, that doesn't mean things don't get dark and violent. There's plenty of blood and gore, whether it's combat against raiders, the slaughter of animals, or other disturbing twists like a breakout of cannibalism within your colony.

Did you know you can flag iffy stuff with Plus? Adjust limits for Violence & Scariness in your kid's entertainment guide. Join now

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Alcohol is a potential resource to be used in colonies, as are drugs of various natures and effects. Some colonists can also become addicted to alcohol and drug use.

Did you know you can flag iffy stuff with Plus? Adjust limits for Drinking, Drugs & Smoking in your kid's entertainment guide. Join now

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