如果你想玩游戏的时候不能一直上网……你肯定会失望的。这款游戏的吸引力主要集中在其庞大且具有竞争性的多人社区,单人模式则非常有限。哦,不要试图打败一个疯狂的AI。至少如果你不是很好就不会。这款游戏的社区比《使命召唤》要好得多,部分原因是它面向的是PC用户(游戏邦注:PC用户拥有更成熟的粉丝基础),但在某些方面仍然存在敌意。感情特别敏感的人应该远离多人游戏和多人聊天。如果你不是星际争霸的天才,那么你在排名阶梯上的跋涉将是艰难的,你将经常被称为“noob”(一个意味着新玩家的术语),通常会有贬义的含义。不要误解我的意思;Noob并不是有意要侮辱人,但很多人会这样使用它。其中一些例子包括“伙计,你这个混蛋,我不再和你玩了”。 At the end of games it's customary to say gg (which means good game) but particularly troll'ish players, especially those who feel like they've been cheesed or hustled, will feed you a variant like "gg B--". I am occasionally guilty of it myself. Oh and prepare to lose. A lot. And by a lot I mean on average about 50% of your games. Some of them simply won't feel fair. If you get past the competitive metagame which is actually a professional sport, you can try out the custom games (they've done some spectacular things with starcraft). Don't believe me? Think I'm exaggerating? There have been first person shooter mods, albeit not very good, based on starcraft. There are DotA ripoffs and Diablo clones, rpgs, Civ clones, tower defense, counterstrike starcraft edition, etc. etc. My personal favorite doesn't deviate away from the starcraft metagame too much; it's team monobattles. You work on a team of 4 against another team of 4 and each member is restricted to only building an army consisting of one type of military unit. The problem being that many units are hard counters to others so you need to communicate and coordinate with your teammates. It builds character. As for positive role models...well...I can think of Matt Horner, and to a lesser extent Valerian Mengsk, who is using his power for "good" in that he's purifying Char, the zerg homeworld. Otherwise, the protagonist who's supposed to be Jim Raynor...is an alcoholic mess of an individual who in my opinion was simply a massive jackhole many a time. And hey, regarding the violence, the protoss deaths are the least violent. However, if you do have models turned on to a high setting (basically default graphics medium or above, for the less graphically literate), terran biological unit deaths are rather violent. For example, if fried by laser or flame type weaponry biological units will flail in agony before collapsing in a charred mess. If attacked by explosives they will...well, basically fall apart. If attacked by blade-like weaponry marines and marauders can be cut in half for examples. ALL zerg units...almost NO exceptions, die very gruesome...and frankly unrealistic...deaths, for example the ultralisk splits apart and you can see all of its internal organs. When zerg buildings "die" they leave behind a gory mess. The violence part of the game makes a lot of M-rated games feel lightweight, but hey I ain't complaining.