父母的指导

狂野的心

通过大卫查普曼,2022世界杯16强预测常识媒体评论家

14岁+

幻想冒险带来打猎到新的高度。

狂野的心封面印有猎人面对神话野兽

了一次或者很多次吗?

你意志,就找不到这个游戏了。

Players use their hunting skills to protect the people of Minata, while also trying to restore balance to natural environment of Azuma. Players help people by fulfilling their various requests. Finally, there is a heavy focus on teamwork, with players able to come to each other's aid and assist in hunts.

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Players are given a wide range of character customization options, including changing things like appearance, race, and gender. Players can even choose their preferred pronouns for use in the game. The world of Azuma is based in many ways on feudal Japan, with most characters representing that, though a few characters represent other backgrounds and ethnicities.

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The game gives players access to a range of different weapons, each with their own unique mechanics and combos to learn. Add the building element to the mix, and there's a lot to of gameplay to manage on the fly.

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Violence is a key part of the gameplay, as players hunt a menagerie of different fantasy creatures, whether it's capturing small bugs or taking down boars the size of a building. Players then finish the creatures with a flourish, either by carving resources from smaller creatures or pulling off cinematic final blows against large boss creatures. Despite the violence, though, there's no blood or gore shown onscreen.

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Drinking alcohol and getting drunk is referenced at various times in the game's story. One particular character, a veteran hunter, is often shown either drunk or talking about going for a drink.

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社会评论

父母没有任何评论。首先回顾这个标题。

这是什么好吗?

我们的评估:
父母说: 没有评价
孩子说: 没有评价

他们说,模仿是最真诚的恭维方式。如果这是真的,那么狂野的心最好被描述为一个滔滔不绝的情书Capcom的打击怪物猎人系列,史诗般的游戏有点调情的Fornite扔的。从庞大的景观多样化的武器的巨大的野兽你叫亨特,一切都感觉是在怪物猎人剥离,尽管一个流线型。野生心里可用武器的数量非常小,虽然每一个感觉完全独特的从其他拥有大量不同的袖子掌握技巧。狂野的心真正站的地方,是通过使用Karakuri。这些机械设备可以从稀薄的空气中,为玩家提供各种各样的方法来改变战斗的进程。面对凶猛的野猪的鼻子呢?船的舷墙盖,停止充电。或者拼凑一个转发器弩叮它损伤和分散自己的注意力。使用Karakuri开辟了大量的怪物杀死选项。

狂野的心的流线型的游戏和控制的集中行动。攻击Kemono生物有更多的街机风格的黑客和削减的感觉。是否滑下一个巨大的野兽或引人注目的高发射后的地面上,胜利的关键是一个常数芭蕾舞的举动,构建、罢工,道奇,根据需要清洗,冲洗,重复。如果你发现自己在一个特别艰难的战斗,称在一些额外帮助的在线猎人是一个微风。即便如此,记住,除非你特别与几个朋友参加聚会的时候,你永远不知道谁会加入你的打猎。你可能凝胶油的狩猎机器,或你的团队有可能分崩离析像Karakuri废弃。最后,虽然游戏通常邀请和有趣,它仍然感觉有些粗糙。技术故障有时后他们丑陋的头,如Kemono暂时陷入或Karakuri构造或游戏动画配音不同步。这些不是游戏打破,但他们偶尔打嗝的做一个抛光狩猎经验。

游戏细节

我们错过了一些多样性吗?

研究表明孩子们的健康的自尊心之间的连接和媒体积极描述。这就是为什么我们已经添加了一个新的“多元表征”一节我们的评论,将推出一个正在进行的基础。你可以帮助我们帮助孩子们表明多样性更新。

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